As we've already mentioned, Minecraft with RTX's worlds are almost entirely path-traced, with lighting and effects featuring unprecedented levels of detail, to ensure the highest image quality that is possible. Here's a complete list of the main effects in case you're interested or would like to know more about the technology behind Minecraft with RTX.
Global Illumination
Precomputed lightmaps and image-based light Probes, Spherical Harmonics and Reflective Shadow Maps are used to illuminate games. Lights that are placed by artists can be used to provide light in areas where these techniques fail. While the results look amazing but the methods employed have a few flaws, one of the biggest being that dynamic lighting fails to reflect or illuminate beyond the area where the light hit.
Imagine a dark room with bright light shining through a window. https://serverslist.org/ Traditional techniques illuminate everything that is directly illuminated by the light. However, the illuminated areas are not reflective and, therefore, do not light the game elements around them.
Path tracing is a method to accurately model the dynamic indirect diffuse lighting reflecting off surfaces in the scene. It also lets it work with other ray-traced effects. Imagine sunlight shining in a castle through multicolored stained glass window blocks. It will reflect off the marble floor and illuminate the surrounding detail. This can cause new shadows of contact hardening from objects.